![]() ![]() So as you can see i did an extensive search on the subject. So for both tools i have 2 problems (i believe)Ģ – I don’t think i can send the terrain to Robin ”hgt” file to use the mesh tool, but i had to change a much bigger part of the terrain and i was only looking to fix a small area around the airport. There is 2 solutions i have found for the terrain, mesh tool and vertex tool.īoth are not easy to use (for me), i even got the. And since im looking forward to send the airports to Robin, i can only use the objects that are already in Wed’s library. I used it, it was not working because it is not an. My problem is that the object doesn’t follow the terrain inclination in degrees, so the object is “sitting” on a flat ground, but actually the terrain is not flat.Īfter reading a lot of it and searching for the answer i understood that XP checks the objects 3 informations, lat, long and heading, and a 4 fourth info that is the MSL when you set it. There are some topics regarding terrain but for now looks like there is no easy fix. Haven’t found a solution on Avsim and neither on XP.org. Even if they are not going to look realistic but only based on the real airports, the terrain should look similar at least.Ģ) Indeed, haven’t tried it before, but doesn’t help because there is no objects or forests on the way.ģ) I spend days searching for the answer. But its something making hard to build more accurate airports. Thanks for the answer, still i have the problem.ġ) I haven’t said it is a bug. Haven’t found a way to move the object along its axis, and neither a way to flatten the terrain on WED, but i guess that if i flatten it, i won’t be able to export for Global Airports right? If it helps, these pictures show how it looks on WED and also on XP. Is there a way to incline an object? Using the MSL haven’t worked and i don’t think it could help, unless i can put part of the object inside the terrain as some facades. Let’s say the front part of the object its touching the ground, but the ground is slope and object is not follow the terrain, so the back part of the object is above the ground. The problem is that on my first airport using WED i got some objects “flying”. ![]() (Later i’ll focus on realistic airports, but at first i just want to have some airports using the WED library so i can see some airports in my country) I live and Brazil and im trying to learn about the scenery creation based on the Lego Brick method so i can do a lot of airports for my country. I haven’t found the answer to my problem anywhere. Ben, first, sorry for asking here, i know its off topic, but the other articles on your blog related to my doubt are locked for comments. ![]()
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